Answer first: which setup do you see?
Use the objects around you—not the platform color or a puzzle nickname—to choose the correct solution. These are two different setups and their steps should not be combined.
| Choose | What you can see | Open this section |
|---|---|---|
| A — Red/beige rounded dome | A green high-back listening chair, hanging headphones, a long progress light and five standing microphones, each with its own button | Puzzle A hints and solution |
| B — Seaside headphone chair | A green high-back chair with hanging headphones on a high seaside platform, plus nearby yellow/red buttons | Puzzle B hints and solution |
Puzzle A: red/beige dome with five microphones
Spoiler-free hint
The player in the chair hears the five microphone feeds differently. Focus on sound quality rather than the words being spoken.
Stronger hint
Have the microphone testers use the same short word or phrase so the seated listener can compare them. The listener should signal which voice sounds clearest before anyone presses a button.
Full solution — Puzzle A spoilers
Reveal Puzzle A's complete solution and steps
One player listens from the green chair while at least one teammate tests the standing microphones. The chair player identifies the clearest voice and signals its position. Press the button for that microphone, then repeat the comparison as the progress light advances.
Step-by-step walkthrough
- Assign one player as the listener and one or more teammates as microphone testers.
- Put the listener in the green chair under the hanging headphones.
- Test the standing microphones with a consistent short word or phrase. Testing them one at a time makes the comparison easier.
- The listener compares the feeds. One should sound clearer while the others sound more muffled.
- Agree on a simple arm or body signal, then have the listener signal the clearest microphone.
- Press the button beneath that microphone. A correct choice advances the long progress light.
- Repeat the listen, signal and select cycle until the progress light is filled.
Common mistakes and fixes
| Problem | What to check |
|---|---|
| The listener cannot compare the feeds | Use the same short phrase at each microphone and test one position at a time. |
| The wrong button gets pressed | Number the microphone positions before starting and wait for the listener's agreed signal. |
| Your group assumes it needs exactly three players | Organize around roles: one listener and at least one teammate testing and pressing buttons. |
| You are looking for a music station | Stop and re-check the selector. The five-microphone dome uses voice clarity; the seaside chair uses a matching tune. |
Puzzle B: seaside headphone chair
Spoiler-free hint
The music heard in the chair is the clue. Listen for the same tune somewhere else on the island.
Stronger hint
Find the separate radio/music site playing the chair's tune. The final interaction links the two sites, so your group will need to cover both locations at the same time.
Full solution — Puzzle B spoilers
Reveal Puzzle B's complete solution and steps
Sit in the seaside chair and learn its target tune, then find a radio/music site playing the same music. Once one player is waiting beside the remote reward container, another player must operate the button at the chair. Hold the chair-side button to open the remote container, and have the waiting player collect the red reward while it is open.
Step-by-step walkthrough
- Sit in the green high-back chair beneath the hanging headphones and listen closely to the target music.
- Search the music sites your group has discovered and identify the one playing the same tune.
- Leave one player beside the reward container at that matching music site.
- Have another player return to the seaside chair and its adjacent button.
- Agree on a clear ready signal between the two locations.
- Once the remote player is ready, hold the chair-side button.
- The remote player takes the red reward from the opened container.
If you lose track of the matching music site, use the Big Walk map guide to reorient before splitting up.
Common mistakes and fixes
| Problem | What to check |
|---|---|
| You chose the puzzle by platform color alone | Look for the green high-back chair, hanging headphones and adjacent buttons on a high seaside platform; lighting can change how the platform itself appears. |
| The remote container does not open when expected | Confirm that one player is already waiting at the matching music site before the chair-side player holds the button. |
| Both players travel together after finding the matching tune | Keep one player at the remote reward location while another handles the chair-side button. |
| You are testing five voice microphones | Return to Puzzle A. This setup is solved by matching music between two locations. |
Frequently asked questions
Does the five-microphone puzzle require three players?
Plan around roles rather than an exact headcount: use one player as the seated listener and at least one teammate to test microphones and press the selected button. A larger group can divide the microphone positions.
How many players should handle the seaside headphone-chair puzzle?
Plan for two staffed endpoints during the final step: one player beside the remote reward container and one at the chair-side button. The solution is about covering those two roles, not assigning a third mandatory role.
Is a portable music radio required?
Treat it as an optional search aid. If you already have a portable music radio, comparing its channels can help narrow the search; the core task is to find the music site playing the same tune as the chair.
Do we need walkie-talkies?
Treat them as optional. Your group still needs a reliable ready signal between the chair and the remote reward location, so agree on a communication method before separating.
Is this part of the Complete Walkthrough?
This page stays focused on identifying and solving these two sound puzzles. For overall progression and puzzle order, use the Complete Big Walk walkthrough.
Related guides
- Complete Big Walk walkthrough — full-game progression without expanding this focused puzzle guide.
- Big Walk map guide — map access and navigation help.
- Red Tower puzzle guide — the dedicated Map Room unlock sequence.
- 4166 / 1899 puzzle guide — a separate coordinate-based puzzle solution.
